SHADOW
{{Monster Table
| style=
| creature=Shadow
| size=Medium | type= Undead (Incorporeal)|
| hd=3d12 | hp=19
| init=+2
| speed= Fly 40 ft. (good) (8 squares)
| ac= 13 (+2 Dex, +1 deflection), | touch= 13 | flat= 11
| bab= +1 | grapple=—
| at= Incorporeal touch +3 melee (1d6 Str)
| full_at= Incorporeal touch +3 melee (1d6 Str)
| space= 5 ft. | reach=5 ft.
| sa= Create spawn, strength damage
| sq= Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
| fort= +1 | ref= +3 | will= +4
| str= | dex=14 | con= | int=6 | wis=12 | cha=13
| skills= Hide +8*, Listen +7, Search +4, Spot +7
| env= Any
| org= Solitary, gang (2–5), or swarm (6–11)
| cr= 3
| treas= None
| align= Always chaotic evil
| adv= 4–9 HD (Medium)
| la= —
}}
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
COMBAT
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. SEE WIKIPEDIA ENTRY: Shade- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Any Environment Category:CR3 Category:Chaotic Alignment Category:Evil Alignment Category:Medium Size Category:SRD Category:Undead Type Category:Incorporeal Subtype Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}